Thursday, April 15, 2010
No more free nings
Labels: education technology, Marc Andreesen, Ning, Steve Hargadon
Thursday, January 21, 2010
'21st-century statecraft' at home & school
Labels: 21st-century statecraft, digital citizenship, education technology, online safety, Secretary of State Clinton, social media
Wednesday, December 30, 2009
The media shift & the TX textbook revolution
Labels: education technology, media shift, textbooks
Tuesday, December 08, 2009
Quest Atlantis, VWs & academic situational awareness
Labels: education technology, MacArthur Foundation, Quest Atlantis, Sasha Barab, virtual worlds
Friday, November 20, 2009
WoW: The guild effect for teachers
But the members simply aren't feeling any such cognitive dissonance, and their ranks are growing. The guild now has 100 active members around the world – all in the field of education. Here are some things they've learned about learning in WoW: The game "draws on multiple skills across multiple disciplines," higher-order thinking, and problem-solving. Players have to be able to read, communicate, and use analytical and statistical skills (e.g., a statistical comparison of one weapon vs. another). They learn economic concepts such as supply and demand and budgeting. Parsons told The Journal that the four wars going on in WoW pattern conflicts in world history. So players learn concepts involved in social studies and history and "writing and lore." She says players even use a form of statistical analysis in building their characters - what sort of talents to use, what weapons to use. She said 13-, 14-, and 15-year-old students whom teachers can't get to do "those kinds of computations" in class have no problem doing them in World of Warcraft. Tech coordinator Lucas Gillispie, who runs the WoW in School site, "took inspiration from observing that a particular herb [in the game] that allowed his avatar to go invisible was always growing in a thick clump of weeds." He thought of a lesson plan for comparing WoW ecology to real-world ecology.
My own first piece about the guild effect – in terms of online/offline well-being and safety – is here. See also "The power of play" and "Play, Part 2."
Labels: Catherin Parsons, Cognitive Dissonance, education technology, pedagogy, play, videogames, World of Warcraft
Wednesday, November 11, 2009
States' report card for school innovation
Labels: education research, education technology, school innovation, school policy
Tuesday, November 10, 2009
Filters for classroom management?
Labels: education technology, filtering, school filters, school policy
Wednesday, September 16, 2009
*Good* news involving swine flu
Labels: education technology, Google Sites, Microsoft, Office Live Workspace, Pearson Education, social media, Wetpaint, wikis
Friday, September 04, 2009
From 'digital disconnect' to mobile learning
And the disconnect is "alive and well ... and growing," was the finding of the latest Speak Up, which surveyed 281,500 students, 29,644 teachers, 3,114 administrators, 21,309 parents, and 4,379 schools in 868 districts in all 50 states and some in other English-speaking countries. "Students say they 'step back in time' when they enter the school building each morning - despite overwhelming agreement among parents, teachers and principals that the effective implementation of technology in schools is crucial to student success," Project Tomorrow says in its release of last fall's survey.
Cellphones everywhere
The Speak Up study found that about 77% of students in grades 9-12 have mobile phones (55% have access to laptops), indicating that leveraging that installed base by teaching with cellphones would be economical in terms of both time and money.
"Cell phones can be powerful computers. They can do just about everything laptops can do for a fraction of the price. And many students are bringing them to school anyway," says University of Michigan education professor Elliot Soloway.
Still, barriers to adoption remain, including adult biases against technology for "serious" use; a diversity of cellphone products in the marketplace; phones' physical features (screen size, battery life, etc.); and schools' fears about student distraction and lack of responsibility toward the equipment, according to the 2009 Joan Ganz Cooney Center study "Pockets of Potential" (here's my post on the report).
Responsible use the norm
About that last and crucial barrier, though, school districts that do incorporate cellphones and other handheld devices into classroom work find that student engagement and responsible use are actually the norm.
North Carolina math teacher Suzette Kliwer said her students are so eager to use phones in an educational setting that irresponsible use of them has not been a problem. She was one of several educators presenting their districts' experience in a recent Project Tomorrow Webinar on mobile learning. Jeff Billings, an Arizona school district's director of technology, echoed that: "When you engage students and put a pro who can guide them on the instruction piece, good things happen," he said.
How they're teaching with phones
"The mobile device is a case of digital tools at your disposal. It can provide an ultra-portable portfolio" of teacher's and students' work, said David Whyley of Learning2Go, the UK's four-year-old "largest collaborative mobile learning project," focusing on the British equivalent of grades K-6.
A recent story in USATODAY tells how Ohio students in grades 3-5 work with handheld devices. Using educational apps created by GoKnow!, a company co-founded by University of Michigan professor Elliot Soloway, they take and draw pictures, keep journals, write essays, work in spelling, and do math. "Students took the phones on a museum field trip where they took photos, uploaded them to a server where the teacher could view the assignment and wrote blurbs about what they saw," the article says.
Tech coordinator and middle school teacher Samantha Morra in New Jersey put together a program for classroom iPod Touches with which students store, produce, organize, share, and access media such as podcasts and videos, access sources on the Web, take quizzes, work with flashcards, and discuss and collaborate in different configurations of users: one on one with their teacher, in small groups, and as a class. "Students devour engaging, customized curricula when it’s delivered on the iPod. Phones are a familiar and essential part of their lives now, Morra emailed me.
How can ed add value to tech?
Which points to a question I think we all need to be asking: "It is not a question of whether these technologies add value somehow to education, but the reverse, can education add value to the communications and information technologies of our present day world, and its future?" That's from Ira Socol at Michigan State University, a comment he wrote in Saskatchewan tech educator Dean Shareski's blog, IdeasandThoughts.org. Think about how education has added value to the book! (See "School & social media: Uber big picture.")
Here's how students themselves told Project Tomorrow they want to use mobile devices to support learning: for communications (email teachers and classmates and access personal Web sites); collaborations (projects and calendars); creativity (create/share documents, videos, educational games); and productivity (research, downloads, and to get alerts and reminders).
Why mobile learning?
In its "Pockets of Potential" review of mobile learning projects in eight countries (schools in some countries are way ahead of this whole discussion), the Cooney Center lists "5 key opportunities in mobile learning." It...
1. Encourages “anywhere, anytime” learning - learning in a real-world context and bridging home, school and other environments.
2. Reaches underserved children - low-cost devices and tech many children already have, especially in disadvantaged communities & developing countries.
3. Improves 21st-century social interactions - fostering constructive and constructivist (collaborative) use
4. Fits with diverse learning environments - highly accessible communication and content-delivery devices
5. Enables personalized learning experiences for diverse student populations and learning styles.
Back in 2006, kicking off the multiyear, MacArthur Foundation-funded, $50 million Digital Youth Project, media professor Henry Jenkins wrote, "Educators must work together to ensure that every American young person has access to the skills and experiences needed to become a full participant, can articulate their understanding of how media shapes perceptions, and has been socialized into the emerging ethical standards that should shape their practices as media makers and participants in online communities." (my post on Jenkins's paper back then).
Related links
Labels: cellphones, digital disconnect, education technology, Elliot Soloway, Henry Jenkins, Ira Socol, Learning2Go, mobile learning, Pockets of Potential, Project Tomorrow, Samantha Morra, Speak Up
Monday, August 31, 2009
Starring students: Real-world projects in virtual world
Labels: 21st century learning, education technology, project-based learning, UK schools, virtual worlds
Thursday, August 13, 2009
World of Warcraft, MMORPGs in school
Labels: education technology, MMORPGs, Peggy Sheehy, World of Warcraft
Saturday, August 01, 2009
Great social-media resource in Oz
Labels: cybersafety, education technology, online safety, social media
Friday, June 19, 2009
Why participatory media need to be in school
So the Internet or participatory media simply can't be an add-on to what students are currently learning - just "another subject to be shoehorned into the curriculum as job training for knowledge workers," as author and professor Howard Rheingold put it, quoted by professor Michael Wesch here. That approach would sell students, the learning process, school, and participatory culture short. They need to learn new media literacy and how to function well and civilly in community (be civically engaged, good citizens) in and with multidirectional, many-to-many social media throughout the curricula, the school day, and all grade levels. Visionaries like Rheingold, Wesch, and Shirky - and some amazing tech educators I feel so lucky to have met - show how important it is for students, as both producers and consumers, to approach participatory media in an ethical, mindful, and literate way. That's what school could do if it stops blocking participatory media: bring the rigor and enrichment of formal learning to the informal-learning that's engaging students and, in the other direction, bring the meaningfulness of informal learning to school. I ran across all three of the above links while doing some research for a talk at Purdue University this week. I hope they'll be as thought-provoking for you as they were for me.
But those are just a couple of reasons. Send yours! (Post here or in the ConnectSafely forum) - you can email me via anne(at)netfamilynews.org.
Labels: Clay Shirky, education technology, Howard Rheingold, Michael Wesch, participatory culture
Wednesday, May 20, 2009
School & social media: Uber big picture
Books and literature were made so meaningful to me in AP English - in school - way back before social media. Now social media, e.g., Teen Second Life, can help schools help make literature more meaningful to students. I watched a presentation by New York educator Peggy Sheehy at NECC (the National Educational Computing Conference) last summer, showing how the courtroom scene in Steinbeck's Of Mice and Men was acted out by students (playing judge, jury members, DA, court reporter, etc.) in a virtual world. She said they mined that book, read every word, so they could play their roles intelligently. Here's what an educator in Connecticut writes about what's happening at Peggy's school. Other prime examples are what Global Kids is doing for students in and after school in New York City and what Digitales' digital storytelling workshops are doing for students in schools around the country (e.g., this one). The work of these educators and the visionary administrators and superintendents behind them is key to school's relevance to students as well as to American education's competitiveness in the developed world (see Appendix B of the New York-based Joan Ganz Cooney Center's study "Pockets of Potential" for classroom mobile social-media projects in 7 other countries).
But that's not all. These educators know how to increase the value of social media for youth by making new media as meaningful and enriching for them as my AP English teachers made books for me. That's a lifelong gift to students as well as to a society that can't afford to lose the engagement of its youth. Renewed relevance is also a gift to schools, of course.
Team of Rivals author Doris Kearns Goodwin tells us Abraham Lincoln was desperate to get his hands on books - any book. Today's youth probably have a comparable level of interest in all forms of social media: virtual worlds, social sites and technologies, online games, vertical-interest online communities, and all of the above on phones as well as on the Web. That presents schools with an opportunity as much as a challenge. Maybe parents, law enforcement, and policymakers can help schools shift the focus more toward the opportunity side so that school can seem less like the "prison house" referred to by British educator John Gibson (see the BBC). New media are a little scary to anyone who doesn't understand them. But then there's the promise they hold. In a way, we're back at the beginning of the Renaissance.
Labels: Digital Youth Project, Digitales, education technology, MacArthur Foundation, Peggy Sheehy, social media
Schools as 'prison houses': Misunderstanding media
Gibson told his audience, heads of independent schools in England and Wales, that they should offer children a diversity and excellence of experience to challenge the culture of technology in which they live outside school. Absolutely. But maybe word it a bit differently: to enrich, rather than "challenge," the cultures and interest groups they're participating in with the help of technology. Seems to me that, if schools could use social technologies to help teach social media literacy and citizenship, they will contribute to and enrich children's positive participation in participatory culture and society (moving full-steam ahead right now, largely without our education system). Just as school has helped make the use of books and other conventional media meaningful for youth for centuries, it can do so now with new media. [Meanwhile, the debate about whether the evolving Internet is hurting our children continues - see "Social networking infantilizing kids' brains?"]
Labels: conkers, education technology, John Gibson, participatory culture, Peggy Sheehy, school policy, social media, Tanya Byron
Thursday, April 23, 2009
Why technopanics are bad
Now we really need to prevent a sexting panic from developing. I really believe teens themselves will help us end the trend if they're given the facts about current child-porn laws (see "Tips to Prevent Sexting"), which hopefully will undergo revisions, where minors and adolescent behavior are concerned and criminal intent is not (see what's happening in Vermont along these lines).
"But why are technopanics bad, if there's a chance they'll scare people into safe behavior?" you might ask. For one thing because the Internet is ubiquitous, here to stay, a tool of participatory culture and democracy, and youth are its most active, fluent users - its drivers, in many ways. Young people aren't scared of technology. They know all the workarounds if we get scared and try to ban the Net from their lives. They can easily go "underground" (away from home, at friends' houses, public hot spots, using friends' very mobile connected devices, from smartphones to music and game players), which can actually put them at greater risk, because when they're in stealth mode, we're no longer in the equation, and they need us as backup in their online as well as offline lives.
And there are macro-level, national and global, reasons why panics are bad. Here's a list, a draft for which your comments and additions are welcome. Technopanics are bad because they...
What am I missing? Please add to or comment the list - via the ConnectSafely forum, commenting here, or email to anne(at)netfamilynews.org. We are literally all in this together, don't you think?!
Related links
Labels: education technology, participatory culture, participatory democracy, predator panic, school policy, social media, social Web, technopanics
Tuesday, April 07, 2009
Social media to be required in UK schools?
Labels: curriculum, education technology, social media, UK government
Monday, April 06, 2009
Social-media use in US schools: Study
Labels: education technology, filtering, NetTrekker, school policy, social media, teachers
Wednesday, March 18, 2009
Cellphones in the classroom
Labels: cellphones, education technology, mobile phones
Tuesday, January 13, 2009
Mobile devices 'key to 21st-century learning'
Labels: education technology, Joan Ganz Cooney Center, learning, mobile phones, mobile technology, Sesame Workshop
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