Saturday, September 13, 2008
The Spore metaphor
In Spore you start as a microbe but you also play God and create whole worlds. Part of its genius is creator Will Wright's collaboration with evolutionary biologists and other scientists in developing the game (don't miss this fascinating New York Times piece about that science/entertainment cross-pollination, including the video on that page). In Spore, Scientific American reports, "gamers must make crucial decisions that affect the entire world in which they operate, and must then deal with the consequences of their actions. Whereas the Sims series [designed by Wright too] focuses on what happens in societies created by gamers, Spore also gives control over the evolution of an entire universe."
In the "Give Them an Inch, They'll Take a Mile" Dept. of the user-driven Web, there were the unintended consequences of Spore's pre-debut marketing tool, Creature Creator. MSNBC games editor Kristin Kalning reported that in among all the creative little organisms spawned by users of this free activity were some that violated Spore's Terms of Service: "fantastical creations of a less imaginary, more [humanly] anatomical nature" created by "pervy 13-year-olds" (developmentally speaking), Kristin wrote, and falling into a new category dubbed "sporn" (EA says it takes these illicit creatures down upon notification but of course EA has to depend on the Terms of Use and customer-service departments of other sites such as YouTube for deletions in those sites). I suspect EA may wish at times that all creature creation were tied to the actual game, where its storyline has a role to play in creature development.
Meanwhile, "there were over 400,000 creatures on SPOREpedia," the creature showcase, Kristin reports, "coming in at a rate of 1,000 per minute."
MSNBC's Kristin had fun creating three creatures herself, "my favorite being Jinx, named after my cat. It’s blue and spotted, with wings (my creature, not my cat). It has 'palmwalker' feet, a fierce bark and horns to ward off enemies. I enjoyed making it do the hippety hop." A tech educator friend of mine is already using the Creature Creator in his classroom. He reported on Twitter this week that he just installed it "on my 26 lab PCs. Can't wait to see what the kids do with this thing!"
Related links
Labels: Electronic Arts, spore, videogames, Will Wright
Friday, September 12, 2008
Piracy fear campaign
Labels: file-sharing, intellectual property, music-downloading, piracy
Google Street View fear campaign
Labels: Google, Google Street View, predators
Thursday, September 11, 2008
Online video's huge numbers
As for kid stuff in this category, a snapshot from Disney: Its Disney.com site's July video traffic - 186.7 million video streams - "broke its all-time online video record," the company announced, a 39% increase over June. Hmm, did it have something to do with school being out? Disney says it had a lot to do with High School Musical 3, the Jonas Brothers, and Miley Cyrus. [See also "Watch this video, parents."]
Labels: MySpace, online video, video-sharing, YouTube
Direct video-uploading on MySpace
Labels: live video, MySpace, online video, video-sharing, webcams
Wednesday, September 10, 2008
Microsoft's age-verification concept
Labels: age verification, authentication, identity, online identity
Videogames: 'Hotbeds of scientific thinking for kids'
Labels: video game research, video games
Tuesday, September 09, 2008
E-coupons new in the UK
Labels: coupons, online marketing, vouchers
Multitasking myths
Labels: multitasking
Monday, September 08, 2008
58% clueless about social-networking
Labels: International research, social media research, social networking research
5, er, 6 new 'worlds'
Labels: kids virtual worlds, virtual worlds