Friday, April 03, 2009
New, holistic anti-bullying program for schools
Labels: bully, bullying, bystander, CAPSULE program, empathy, whole-school
Webcams: Positive, negative
Labels: webcams
Thursday, April 02, 2009
Teens' online friends = offline friends: Study
Labels: connected teens, Facebook, MySpace, research, social media research, social networking
Sign of the (videogame) times
Labels: magazines, news media, publishing, videogames
Now available: Tips to prevent 'sexting'
Labels: ConnectSafely, naked photo sharing, sexting
Wednesday, April 01, 2009
Fight videos: The new '15 min. of fame'?
Labels: fight videos, YouTube
Sexting, the video version
Labels: live video, Massachusetts, self-produced child porn, sexting
Tuesday, March 31, 2009
Conficker worm help (aka April Fool's worm)
Labels: April Fools worm, Conficker worm, Symantec, TrendMicro
Major update on Net predators: CACRC study
But there's a lot of other positive news in the report. For example...
What about social networking?
Now let's zoom in on what the authors say about online social networking - not just because it's so important to our kids (and statistically of growing use to us too), but also because of all the hype and news coverage about predators in social network sites since 2005:
Going even further, USATODAY later cited the view of study lead author David Finkelhor that "ongoing studies show that being on a social networking site doesn't create risk for sexual victimization."
Where the risk is
The key to cutting through all the hype and really protecting kids from online predators is in understanding where the risk really lies. Since social networking hit the public radar screen in late 2005, the misconception has grown that the problem lies in a particular technology or "place" online. Dr. Finkelhor put it this way in an email the day the study was released: "The SNS [social-network sites] issue like the age authentication solution is all about mistaking the problem as one of 'access'," he told me. "It’s not about access. It’s about what kids do when interacting online: behaviors."
As for what those behaviors are, Dr. Finkelhor spelled some of them out in a CBS/CNET interview for Larry Magid, my ConnectSafely.org co-director: talking about sex with strangers in a lot of different places online, especially chatrooms about sex and romance, and getting into sexual relationships with people met online (see also "Profile of a teen online victim" from a talk Finkelhor gave in 2007).
"I think the messages [about online safety] need to warn kids about the very risky things they can do in their adolescent naivete and interest in exploring the world," he told Larry. Finkelhor added a risk-prevention behavior that both the Internet industry and all child safety advocates can help promote: "We also need to encourage other people online, the bystanders, people who know these young people or see these interactions on various sites, to report it, to caution the kids about what they're doing, to intervene, to begin to feel they need to take some action to short-circuit what they're seeing might happen." Watching each other's backs, I'm hearing Finkelhor suggest. One of the country's top experts on online safety is pointing to the need to foster digital citizenship.
Related links
Labels: CACRC, Crimes Against Children Research Center, David Finkelhor, online safety, predators, social networking, youth risk
Teen sexting prosecutions: Negative reactions
Labels: ACLU, Kanka, Megan's Law, sexting, Skumanick
Monday, March 30, 2009
Undercover Mom in ClubPenguin, Part 6: Old-fashioned pretend play in a new-fangled world
During my time on Club Penguin, I became a regular at the local pizzeria. I liked it because of the cliché Italian piano music, the cozy candle-lit tables, and the fiery brick oven; but mostly because of the friendly waiters and waitresses who never, ever delivered my pizza.
Sure, I was initially stumped over how I could have given my order to 16 separate penguins and not have as much as a slice to show for it, but then I realized that these avatars/kids were only pretending to be waiters and waitresses. And they thought I was pretending to be a customer. We were playing the old "let's pretend" game in a new sort of setting.
Mom Break: Charming? Yes. Strictly worry-free? No. After all, it may walk like a penguin and talk like a penguin, but that doesn’t mean it's a penguin. Unlike traditional imaginative play, kids didn’t dream up this bustling restaurant scene on Club Penguin; graphic designers did it for them. The storylines were fueled not by children’s imaginations but by the robotic clicks of a computer mouse.
I’ve learned during my years of studying child psychology that childhood is a learning process by design, and old-fashioned pretend play is an essential, integral part of the curriculum. Dress-up games and tea parties aren’t just remnants of the retro-childhood, they're the building blocks of imagination and the means by which children weave together all the elements of life as they experience it. As traditional low-tech playtime progressively gives way to high-tech virtual playtime, the concern over its impact on millennial children is real and far-reaching. It's up to us millennial parents to maintain a consistent balance for our kids between real and virtual fun.
That said, I want to end this one on a positive note: Unlike the cyberbullying and romancing I describe in earlier Undercover Mom installments, I ultimately found the pretend play in the pizzeria to be more refreshing than concerning. You see, while those cyber-waiters and -waitresses might not have delivered my pizza, they served up something far more delicious to me: precious glimmers of hope that in every age and every generation, in this world and the virtual one, childhood will prevail.
Note from editor Anne Collier: Here are views from another respected source, Izzy Neis, a long-time moderator of kids' virtual worlds and online communities....
A conclusion Izzy posted last spring: "Basically, kids want to be included in the magic, they want to build empires from scratch, they want to emotionally invest themselves in seemingly-silliness, etc. It’s fun. It’s a release. It’s escapism – all the while feeling included and excited. I see this play pattern/behavior all the time on Club Penguin. From 'snowball' wars ... to parties in the igloo (much more fun in theory and planning and rounding up than the actual dancing part). Club Penguin provides tools… triggers… that allow the users to 'go to town' - making up their own rules & play. Club Penguin tries to support by facilitating pieces of storyline - just enough of a taste that the users will run away with the end."
Here's an index to all issues of Undercover Mom to date.
Labels: ClubPenguin, Izzy Neis, Sharon Estroff, Undercover Mom