Friday, March 23, 2007
The social Web's 'Lifeline'
The National Suicide Prevention Lifeline has 1,434 MySpace friends - and counting (1,417 at the beginning of this week). That means 1,434 MySpace users have a link on their profiles to the Lifeline. This past year, just one of those profiles referred nearly 14,000 people to the national hotline. "Our site received more than 128,000 unique visitors from MySpace in the past 12 months," the Lifeline's Christopher Gandin Le told me, referring to the Lifeline's Web site (as opposed to its MySpace page). Even though MySpace donated $36 million in Lifeline ad placements this past year, only 13,000 of those 128,000 referrals actually came from the Lifeline's own MySpace profile. "It's individuals who are exercising the power they have to help their friends and visitors," said Le, who is resource and information manager for the federally funded network with 120 call centers around the country. The support they give callers is free, confidential, and available 24/7, and they receive 1,300 calls a day nationwide (if someone doesn't answer after six rings, the call bounces to the nearest crisis center). But they don't only help people in suicidal crisis. The crisis centers get questions about depression, relationships, loneliness, substance abuse, and how to help friends and loved ones, I learned from Ginny Gohr, director of the Girls and Boys Town National Hotline, which is both local to Nebraska and the backup national hotline in the Lifeline network (its tagline: "Any problem. Any Time."). For more on this and the Lifeline's growing presence elsewhere on the social Web, please click to this week's issue of my newsletter.
Thursday, March 22, 2007
'Video Game Decency Act' is back
It was "was one of a handful of pieces of proposed federal legislation that failed to get traction in Congress last year," CNET reports. Like the Truth in Video Game Rating Act, the VGDA has been reintroduced, the latter by Rep. Fred Upton (R) of Michigan. "The bill aims to criminalize any attempt to obtain a less-restrictive age-related rating on a game by failing to disclose the game's true contents to the Entertainment Software Rating Board," according to CNET.
(Probably final) COPA decision
The latest set of arguments on the Child Online Protection Act of 1998 were heard by a federal appeals court for a month last fall. The decision of a permanent injunction against the law's enforcement came down today. The Justice Department argued last fall that filtering isn't enough protection for online kids, COPA was needed. Here's a summary of Judge Lowell Reed Jr.'s opinion on filtering in the Progress & Freedom Foundation blog - basically there are lots of options, they're easy to use, easily obtainable, and they've improved a lot since '98. PFF also looks at what Judge Reed says about age verification, which is very relevant to the current public discussion about child protection in social sites (see PFF's thorough study, "Social Networking and Age Verification," 3/07). COPA, which has been called "son of CDA," was blocked almost immediately after it was signed into law. It has been to the Supreme Court twice, only to be handed back to the lower federal court in Philadelphia for further deliberation. "CDA," the Communications Decency Act of 1996, had been rejected on First Amendment grounds by a lower court and then, in 1997, by the Supreme Court. Here's the full text of the court's decision in this case, American Civil Liberties Union, et al. v. Attorney General Roberto R. Gonzales, and here's coverage of today's decision from CBS/AP and a blog post about it from my BlogSafety.com co-director, Larry Magid.
Web defamation: Students expelled
Four junior high students were expelled and 20 others suspended for creating imposter profiles about two teachers on Edmonton-based social site Nexopia, the Sherwood Park News reports. Nexopia promptly removed the profiles, according to CNEWS, which added that the four expelled students set up the impersonating profiles, then the students who were later suspended (or one to five days) posted insulting comments on the pages. A school resource officer with the Royal Canadian Mounted Police said the students apparently "were incensed that teachers appeared to be invading the youth-oriented site."
Wednesday, March 21, 2007
First, BitTorrent (the P2P file-sharing giant that went "legitimate" over a year ago) is teaming up with Joost (which uses P2P tech to stream TV on the Web) to launch a "new Net TV service," MediaPost reports. Then NBC and News Corp. announced they were teaming up to launch a video site this summer, the Wall Street Journal reports. The BitTorrent-Joost deal could make life a little tougher for YouTube, too, because Joost recently announced a deal with Viacom, which is suing YouTube for $1 billion for copyright infringement. Stanford law Prof. Lawrence Lessig clearly explained what's going on with this lawsuit in a New York Times commentary this week, and University of Chicago law Prof. Douglas Lichtman explained in a Los Angeles Times commentary why he joined Viacom's defense team in this landmark case in copyright law. In slightly related news, the EU is considering a law that could mean "criminal sanctions, including prison time for employees," for all kinds of Internet companies, including video-sharing ones, "if their … services are ever used to carry illegally copied material such as music or film," IDG News Service reports. As for numbers: According to comScore Networks, "nearly 123 million people in the US (70% of the total US Internet audience) viewed 7.2 billion videos online in January," the latest figure available and - with the help of its acquisition, YouTube - Google was the US's No. 1 online video provider. Here are "DVGuru" blogger's reviews of 10 major video-sharing sites.
Social Web's digital divide
…is between generations. It's the one between self-exposing teens and their worried elders. New York magazine reports that "the future belongs to the uninhibited"? It could well be so, but I definitely agree with writer Emily Nussbaum that we haven't seen a generation gap like this for "perhaps 50 years…. You have to go back to the early years of rock and roll, when … everything associated with that music and its greasy, shaggy culture felt baffling and divisive." Emily quotes Lakshmi Chaudhry in The Nation as saying that, "when it is more important to be seen than to be talented [and] without any meaningful standard by which to measure our worth, we turn to the public eye for affirmation." Don't miss what she hears from New York University new media Prof. Clay Shirky about what he's learned from his students as he's watched their use of social media evolve, steeped as they are in an environment - so alien to their parents - in which everybody can have a fan base. For example, Emily tells the story of 19-year-old Columbia U. student Xiyin Tang, who "knows there's a scare factor in having such a big online viewership – you could get stalked for real, or your employer could bust you for partying. But her actual experience has been that if someone is watching, it's probably a good thing…. All sorts of opportunities – romantic, professional, creative – seem to Xiyin to be directly linked to her willingness to reveal herself a little." Also don't miss the section under "Change 2" in which 17-year-old Caitlin Oppermann offers her perspective on the "conventional wisdom about the online world, that it's a sketchy bus station packed with pedophiles," and on how self-exposing teens repair damage to their images or reputations.
If anyone doubted how international social networking is, they need only look at how Friendster.com's doing in the Philippines. It dominates Internet use in that Southeast Asian country. According to the Manila Times, San Francisco-based Friendster, the No. 1 social site there, accounts for 87% of Philippine Internet traffic and has 7 million Filipino members, its largest population among 40 million members in 75 countries. Malaysia, Indonesia, the US, and Singapore are Nos. 2-5, respectively, in Friendster's Top 5 countries. The site's explanation for its popularity in the Philippines is that in its early days, Filipinos in San Francisco used the site to stay in touch with friends and relatives back home. There are plenty of young bloggers in the Philippines too – note that the country's top teen magazine, Candy, is holding the 2007 Teen Blog Awards, PEP the Philippine Entertainment Portal, reports.
Tuesday, March 20, 2007
If you have a videogamer or two at your house, you've heard of "cheats." Sources of cheats to gain an advantage or pass some levels are all over the Web (see Wikipedia). Well, now there are even cheats for the ClubPenguin set (8-to-14-year-olds), CommonSenseMedia.org reports. "By downloading illicit software easily found with a simple Google search, kids are now using tricks to get gold coins instead of earning them fairly. Tips on how to steal and swindle coins can be found on blogs, message boards, and through YouTube video clips." Here's CommonSenseMedia's review, and here's earlier NFN coverage, "Social-networking training wheels."
Monday, March 19, 2007
Pinpointing IM users
You may've heard of social mapping on cellphones (pinpointing friends' physical location with GPS technology – see "Mobile socializing"). Now there's social mapping in IM. AOL's AIM instant messenger "adds a new group of AIM's buddy list windows called 'Near Me'," the Associated Press reports. This isn't GPS (global positioning system). Near Me "tracks locations by using the continuous wireless pulses emitted at Wi-Fi hot spots and by Wi-Fi home networks instead of satellite-based positioning. It's a free download, so AIM users at your house could already have it – something parents might want to check. "The application also can display a buddy's location on a map. For now, these capabilities will be available when using AIM on a computer, but not on a cellphone," the AP adds.