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Tuesday, October 19, 2004

Gamers: Future star workers?

"They know how to work in teams, are creative problem solvers, and believe that nothing is impossible," reports Harvard Business School's Working Knowledge. That may be comforting news to some parents of young thumb twitchers who thought that about all they were developing was good hand-to-eye coordination - maybe. "Gamers will make great workers and employees," concluded the authors of the just-published "Got Game: How the Gamer Generation is Reshaping Business Forever." They compare baby boomers, who see games as mere diversion, to members of the gamer generation, who've never known life without games and who see them as "a perfectly valid tool for solving problems, relating to other human beings, and discovering one's identity." Consequently, gamers approach the business world as "a bit more like a game." Great irony there: gamers as the ultimate realists!

BTW, maybe one way to learn how to be a good manager is to play "god sims" (where players control everything that happens). The newest one, called "Fable," was created by top British game designer Peter Molyneux and sold 375,000 copies within a week of its release in the US this fall, the BBC reports.


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